﻿GOLLOPS STAR / EQUIPMENT AND ENEMY CARDS
Values are provisional. Weapon cost covers the whole attack.

PISTOL | Accuracy+1 | Shots1 | Damage D6+0 | AP1
No range limit; sight required.
Starting users: Reyes and Park.

SHOTGUN | Accuracy+1 | Shots1 | Damage D6+2 | AP2
POINT BLANK: against an orthogonally adjacent target, double D6+2
before subtracting armour. You cannot use ranged fire while adjacent
to a conscious enemy under the current engagement rule: see TEST NOTE below.
Starting user: Chen.

MACHINE GUN | Accuracy-1 | Shots3 | Damage D6+1 | AP2
COVER PENETRATION1: reduce applicable cover by1, minimum0.
Does not reduce armour or bypass sight blocking.
Starting user: Voss.

SNIPER RIFLE | Accuracy+2 | Shots1 | Damage D6+4 | AP2
No range limit; sight required.
Starting user: Okafor.

COMBAT KNIFE | Accuracy+1 | Shots1 | Damage D6+0 | AP1
Orthogonally adjacent target only. Ignores cover/facing.
Every soldier has a knife for this tabletop test.

CERAWEAVE | Equipped armour | Reduce every hit's damage by1
Starting users: Reyes, Okafor, Park.
COMBAT PLATE | Equipped armour | Reduce every hit's damage by2
Starting user: Chen.
EXO-PLATE | Equipped armour | Reduce every hit's damage by3
Starting user: Voss.
Only one equipped armour item; stacks with natural armour. No armour HP bonus.

MEDKIT | Consumable | Use2 AP; discard
Heal3 HP or revive a downed soldier to2 HP, on self/adjacent soldier.
Park starts with two. Her Trooper skill reduces use cost to1 AP.

WORKER | HP5 | Natural armour1 | Equipped armour none | AP4 | XP1
Base accuracy+1. Fangs: Accuracy+1, Shots1, Damage D6+0, AP1.
Move1; open adjacent unlocked door1; melee1. No ranged attack.

WARRIOR | HP10 | Natural armour1 | Carapace reduction1 | AP4 | XP2
Base accuracy+1. Plasma pistol: Accuracy+1, Shots1, Damage D6+1, AP2.
Claws: Accuracy+1, Shots1, Damage D6+1, AP1; adjacent melee only.
Move1; open adjacent unlocked door1. Total damage reduction2.
No range limit; sight required for plasma pistol. No brace or overwatch.

TEST NOTE / RESOLVED RULE CONFLICT
The generic no-ranged-fire-in-melee rule would make shotgun point blank
impossible. For this kit, SHOTGUN POINT BLANK explicitly overrides it:
a shotgun may fire at an orthogonally adjacent enemy while engaged,
but cannot fire at a more distant enemy while engaged. Other ranged weapons
remain prohibited while engaged. This is a necessary provisional exception,
not a change to the agreed double-damage formula.
